Scratch Overview
The stutter flare is a combination of a 2 click flare and a crab flare. It creates an off-beat 7 notes so can be hard to time but can add a cool off-beat rhythm to your bag of cuts.
Center Fader Position: Open-Closed-Open
Scratch Notations: The BOTTOM of the graph (where the blue line begins) is the start of the scratch sample. The TOP of the graph (where the blue line peaks) is the end of the scratch sample. PUSH the record FORWARD from BOTTOM to TOP and PULL the record BACK from TOP to BOTTOM. The distance from LEFT to RIGHT of the graph is the speed of how fast you move the record.
The Crab/3 Finger Flare scratch is performed by snapping the ring, middle, and then index fingers (in that order) at the crossfader, creating three very fast clicks, separating the sound into four notes. The trick is getting the forward and backward movements to link into a continuous roll.
California rolls are crab flares performed over short-release babies or drills. They create a faster effect, but with fewer notes. Try mixing them in with regular crab flares to add some variation to the scratch!
The stutter flare is a combination of a 2 click flare and a crab flare. It creates an off-beat 7 notes so can be hard to time but can add a cool off-beat rhythm to your bag of cuts.
Originated by D-Styles, the OG Flare scratch is our first “two click” fader scratch. This fader movement of doing two fast clicks in repetition will be the basis for many scratches to follow. Starting with the fader open, push the record forward and make one click at the end of the sound, just like you would for a chirp. On the back stroke, perform the same movement as a 1 click flare, chopping the sound in half with one click. Makes 3 notes.
Another scratch invented by D-styles, the 2 Click Flare/Orbit makes 2 clicks forward and 2 clicks backwards, separating the forward and backward strokes into 3 sounds each, making 6 notes in total.
The Tug Flare adds two extra notes to a two-click flare by adding an extra push and pull at the beginning and end of the sound, respectively. The trick to getting the correct sound is actually starting with the first pull back and lead into a two-click flare.